Geomancer

Geomancer's draw their power from the earth, specifically the environment the are immediatly stepping on. They can do several different elemental spells, each with a different status effect that can inflict the opponet! Also, don't be fooled with their weak appearence! They are just as strong (if not sometimes stronger) as a knight! That may be due to the awesome support ability "Attack Up!"

ELEMENTAL

Pitfall 150JP- Damage, causes Don't Move.
Water Ball 150JP- Water damage, causes Frog.
Hell Ivy 150JP- Damage, causes Stop.
Carve Model 150JP- Damage, causes Petrify.
Local Quake 150JP- Earth damage, causes Confusion.
Kamaitachi 150JP- Wind damage, causes Don't Act.
Demon Fire 150JP- Fire damage, causes Sleep.
Quicksand 150JP- Water damage, causes Death Sentence.
Sand Storm 150JP- Wind damage, causes Darkness.
Blizzard 150JP- Ice damage, causes Silence.
Gusty Wind 150JP- Wind damage, causes Slow.
Lava Ball 150JP- Fire damage, instant death.

REACTION ABILITIES:

Counter flood 300JP- Counter phys. atks. w/ Elemental.

SUPPORT ABILITIES:

Attack UP 400JP- Raises physical damage.

MOVEMENT ABILITIES:

Any Ground 220JP- Move at same speed on rough terrain.
Move On Lava 150JP- Can move on lava.

sdgeo.jpg

Thank You Kenshou Dojo once again! Click on the Image to see the gallery!

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Weapons: Sword, Axe, Flail

JP to master: 2870JP

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