Telekinetic

With the Power of a Knight without having to life a finger, Telekinetics are an easy choice for most people. A warrior with no muscle! However, there is a tradeoff for this power. Telekinetics carry no weapons! SO be careful if you choose this job.

ACTION ABILITY: THINK

Muddle- confuse enemies into fighting each other. 200 JP
Mind Crush- invade enemies mind, inflicting damage. 50 JP
Mind Crush 2 200 JP
Mind Crush 3 500 JP
Levitate- casts float 300 JP
Intimidate- make enemies fear you. Decreases brave points. 400 JP
Throw- Throw characters or environmental objects at enemies with mind 500 JP
Manipulate- control other character/monsters in your stead 600 JP
Possess- *may only be down ONCE*- jump into the body of another character PERMANANTLY 1500 JP

REACTION ABILITY:

Faint- teleport five spaces away after being attacked 300 JP
Counter Throw- Lift attacker and throw three random spaces away from user after being attacked. 700 JP

SUPPORT:

Natural Protection- protect on at all times 600 JP
Natural Shell- shell on at all times 600 JP

MOVEMENT:

N/A

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Weapons: N/A

JP to Master: 6450 JP