Time Mage

Time is a very effective magic. With speeding you allys wiht "Haste," Freezing your enemies with "Stop" it's a lot of fun to handle, Not even mentioning their ultimate spell, "Meteor!"

TIME MAGIC

Haste 100JP- Causes Haste status.
Haste 2 550JP- Causes Haste status.
Slow 80JP- Causes Slow status.
Slow 2 520JP- Causes Slow status.
Stop 330JP- Causes Stop status.
Don't Move 100JP- Causes Don't Move status.
Float 200JP- Causes Float status.
Reflect 300JP- Causes Reflect status.
Quick 800JP- Instant turn.
Demi 250JP- Target loses 1/2 HP.
Demi 2 550JP- Target loses 3/4 HP.
Meteor 1500JP- Magic attack.

REACTION ABILITIES:

Critical Quick 700JP- Instant turn when low on HP.
MP Switch 400JP- Lose MP instead of HP.

SUPPORT ABILITIES:

Short Charge 800JP- Speeds CT charge.

MOVEMENT ABILITIES:

Teleport 600JP- Teleport through obstacles.
Float 540JP- Permanent Float status.

sdtime.jpg

This sketch is compliments of Miss Jennifer Zee. If you want to see her entire gallery, click the pic!

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Weapon: Staff

JP to master: 8320JP