Geomancer's draw their power from the earth, specifically the environment the are immediatly stepping on. They can do several different elemental spells, each with a different status effect that can inflict the opponet! Also, don't be fooled with their weak appearence! They are just as strong (if not sometimes stronger) as a knight! That may be due to the awesome support ability "Attack Up!" |
ELEMENTAL Pitfall 150JP- Damage, causes Don't Move. Water Ball 150JP- Water damage, causes Frog. Hell Ivy 150JP- Damage, causes Stop. Carve Model 150JP- Damage, causes Petrify. Local Quake 150JP- Earth damage, causes Confusion. Kamaitachi 150JP- Wind damage, causes Don't Act. Demon Fire 150JP- Fire damage, causes Sleep. Quicksand 150JP- Water damage, causes Death Sentence. Sand Storm 150JP- Wind damage, causes Darkness. Blizzard 150JP- Ice damage, causes Silence. Gusty Wind 150JP- Wind damage, causes Slow. Lava Ball 150JP- Fire damage, instant death. REACTION ABILITIES: Counter flood 300JP- Counter phys. atks. w/ Elemental. SUPPORT ABILITIES: Attack UP 400JP- Raises physical damage. MOVEMENT ABILITIES: Any Ground 220JP- Move at same speed on rough terrain. Move On Lava 150JP- Can move on lava. |