Basic Skill Accumulate 300JP- Charges up one's power to raise physical attack power Dash 80JP- Run into enemy with one's body Throw Stone 90JP- Throw stone at a distant enemy Heal 150JP- Recover from abnormal status effects Reaction Counter Tackle 180JP- Counter with dash attack Support Equip Axe 170JP- Equip axe regardless of job Monster Skill 200JP- Target friendly monster within a range of 3 acquires new abilities Defend 50JP- Defend and prepare for attack Gained Jp Up 200JP- Doubles JP per day Movement Move+1 200JP- Increase movement range by 1
Weapons: Sword, Knife, Axe, Flail JP to master: 1,620 JP |