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With the Power of a Knight without having to life a finger, Telekinetics are an easy choice for most people. A warrior with no muscle! However, there is a tradeoff for this power. Telekinetics carry no weapons! SO be careful if you choose this job. |
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ACTION ABILITY: THINK Muddle- confuse enemies into fighting each other. 200 JP Mind Crush- invade enemies mind, inflicting damage. 50 JP Mind Crush 2 200 JP Mind Crush 3 500 JP Levitate- casts float 300 JP Intimidate- make enemies fear you. Decreases brave points. 400 JP Throw- Throw characters or environmental objects at enemies with mind 500 JP Manipulate- control other character/monsters in your stead 600 JP Possess- *may only be down ONCE*- jump into the body of another character PERMANANTLY 1500 JP REACTION ABILITY: Faint- teleport five spaces away after being attacked 300 JP Counter Throw- Lift attacker and throw three random spaces away from user after being attacked. 700 JP SUPPORT: Natural Protection- protect on at all times 600 JP Natural Shell- shell on at all times 600 JP MOVEMENT: N/A |
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Weapons: N/A JP to Master: 6450 JP |
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