Time is a very effective magic. With speeding you allys wiht "Haste," Freezing your enemies with "Stop" it's a lot of fun to handle, Not even mentioning their ultimate spell, "Meteor!"  | 
                                    
                                    
                                        TIME MAGIC    Haste 100JP- Causes Haste status.   Haste 2 550JP- Causes Haste status.   Slow 80JP- Causes Slow status.   Slow 2 520JP- Causes Slow status.   Stop 330JP- Causes Stop status.   Don't Move 100JP- Causes Don't Move status.   Float 200JP- Causes Float status.   Reflect 300JP- Causes Reflect status.   Quick 800JP- Instant turn.   Demi 250JP- Target loses 1/2 HP.   Demi 2 550JP- Target loses 3/4 HP.   Meteor 1500JP- Magic attack.    REACTION ABILITIES:     Critical Quick 700JP- Instant turn when low on HP.   MP Switch 400JP- Lose MP instead of HP.     SUPPORT ABILITIES:     Short Charge 800JP- Speeds CT charge.    MOVEMENT ABILITIES:     Teleport 600JP- Teleport through obstacles.   Float 540JP- Permanent Float status.  | 
                                            
                                                
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 This sketch is compliments of Miss Jennifer Zee. If you want to see her entire gallery, click the pic!  | 
                                                             
                                                         
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