Time is a very effective magic. With speeding you allys wiht "Haste," Freezing your enemies with "Stop" it's a lot of fun to handle, Not even mentioning their ultimate spell, "Meteor!" |
TIME MAGIC Haste 100JP- Causes Haste status. Haste 2 550JP- Causes Haste status. Slow 80JP- Causes Slow status. Slow 2 520JP- Causes Slow status. Stop 330JP- Causes Stop status. Don't Move 100JP- Causes Don't Move status. Float 200JP- Causes Float status. Reflect 300JP- Causes Reflect status. Quick 800JP- Instant turn. Demi 250JP- Target loses 1/2 HP. Demi 2 550JP- Target loses 3/4 HP. Meteor 1500JP- Magic attack. REACTION ABILITIES: Critical Quick 700JP- Instant turn when low on HP. MP Switch 400JP- Lose MP instead of HP. SUPPORT ABILITIES: Short Charge 800JP- Speeds CT charge. MOVEMENT ABILITIES: Teleport 600JP- Teleport through obstacles. Float 540JP- Permanent Float status. |
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This sketch is compliments of Miss Jennifer Zee. If you want to see her entire gallery, click the pic! |
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