Rules and Getting Started

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Serpentarius Legend
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1. Start by creating a character bio.

You may use skills from any existing job in the club to create your new character, however, you MAY NOT spend over 1000 JP to start with. The layout should look like this.

Primary Skill:
Secondary Skill:
Reaction:
Support Skill:
Movement:

After filling out the above, write a short description of your character underneath.

2. Buy your equipment.

To control people from using insane weapons, a currency was set in place. Every new character has 1000 gil issued to them. Weapons, accessories, and items are bought at "The Warrior's Friend and the Mage's Bitch."

3. Post regularly.

I do not like people who join clubs and not participate (although I have been known to do it myself). Randomly I tell inactive members to post within a week. If they fail to do this I throw them out. What good is 1,000 members if not one posts?

4. Policy of Limited RPG (aka "the party picked up their shit and left" rule)

Unlike most RPG clubs, I allow limited control over other members because it (A) makes the club run more smoothly and (B) I can control the direction the club takes better. This rule has pissed off many a persons. However I look at it as "You play in my club, you play by my rules." This rule does not give co-members the right to control major movements, just minor things like replying to their dialogue.

5. Learning new abilities.

At the end of every fight, each individual that participated will be assigned JP based on how much they contributed.  For every ability/action executed/post during a battle scene, you will receive 50 JP.  This will be affected by the abilities "Gained JP-Up" and "Move-get JP."

6. NO PREVIOUS CHARCTERS!

I want all characters to be original in design. Besides, I already know T.G. Cid's story, I don't care to relive his ultimate strength.

7. No special Jobs!

I think there are plenty of jobs to choose from, and plenty you can become. If they aren't good enough, stick it in your ear!

8. Get into character immediatly- I have seen many great characters slip through our fingers because they just didn't seem to know how to get involved. As soon as you start posting, people will notice you and you won't be ignored.

9. Be a team player- A flaw in many RPG's I've noticed is too many people start doing their own thing and soon no one could possibly know whats going on. In my RPG's every one works together toward a common goal like in the real games.

10.  You can not RP as a bad guy.  I said originally you could, but you can't.  It would ruin the story for you.  Take my word for it.
 
11.  You can not transfer accounts within yourself.  What this means is you can't create character A, B, and C and if B wants to buy something expensive, then have character A and C give him their money.  No, that doesn't jive.  You get money for free when you start and that manipulates the system.  If you want to exchange funds between other characters, that's ok, but I have to approve it.